Session 14
Environments: Part I
Here is everything you get!!
-3 Structured HD Video Tutorials with commentary, annotations, and detailed process demonstration: Norfolk (60 min.), Coyote Gulch (61 min.), and Seagate (61 min.)!!
-Explanations and demonstrations on stylization/design process, color approach, and step by step instruction to create environment concepts for game, film and animation.
- Full Res Images (6 JPGs)
- Raw PSD Files, including all layers!!! (3 PSD Files)
- Timelapse Videos (3 .MOVs)
You'll learn:
-to build believable worlds using the grid system
-to layout a set within a structured set of rules and notes
-to create interesting shapes within your composition
-to quickly build a proof of concept for show
-to suggest overcast, golden hour and sunny shadows
-to reveal form using shadow shapes
-to paint different times of day using sky color
-to understand and utilize relative colors in your work
-to paint without doing a local color pass
-to paint with active and passive color
-to build up a focal point
-to light a scene using an off screen light source
-to balance a design with shape and line
-to create rhythm/balance within your work
-to build a composition from line, values and temperatures
-to conceptualize ideas for an executive or director
-to compose a final "moment" with color and light
-to push atmospheric perspective with an eye for story
-to add scale and depth to a scene
-to suggest detail without overworking
-to render complex shapesÂ
-to retain vivid colors from rough to finish
-to add final touches using modes and PS adjustment layers
-to provide the best option for presentation
-to commit to an idea and carry it through