Session 20
Character Color Part III
Here is everything you get!!
-3 Structured HD Video Tutorials with commentary, annotations, and detailed process demonstration: Sirena (62 min.), Calidan (55 min.), and Color & Lighting Principles: Translucency (64 min.)!!
-Explanations and demonstrations on stylization/design process, color approach, and step by step instruction to create characters and their color for game, film and animation.
- Timelapse Videos (3 MOVs)
- Full Res Images (4 JPGs)
- Raw PSD Files, including all layers!!! (4 PSD Files)
-Brush Set: Some of my favorite brushes
You'll learn:
-to paint believable translucency
-to build hierarchy in your lighting design
-to push character design, style, shape and appeal
-to utilize local color blockins before adding details
-to use nature as a basis for inspiration
-to paint materials such as: leaf, fin, scales, water, and rock
-to embrace lighting principles and design
-to emphasize volume with fill and rim light
-to paint light direction into form
-to build shapes conducive to appeal
-to reveal form using shadow shapes
-to create a story moment
-to paint characters within a scene
-to light a scene using literal warm and cool lights
-to paint with active and passive color
-to build up a focal point
-to light a scene using an off screen light source
-to balance a design with shape and line
-to create rhythm/balance within your work
-to build a composition from line, values and temperatures
-to conceptualize ideas for an executive or director
-to compose a final "moment" with color and light
-to render complex shapes
-to retain vivid colors from rough to finish
-to add final touches using modes and PS adjustment layers
-to provide the best option for presentation
-to commit to an idea and carry it through
-to facilitate coherent technique throughout a piece