Caves of Jupiter
Environments: Part IV
Here is everything you get!!
-3 Structured HD Video Tutorials with commentary, annotations, and detailed process demonstration: Caves of Jupiter (61 min.)!!
-Explanations and demonstrations on stylization/design process, color approach, and step by step instruction to create environment concepts for game, film and animation.
- Timelapse Video (MOV)
- Full Res Image (JPG)
- Raw PSD Files, including all layers!!! (PSD)
You'll learn:
-to shift subtle colors in atmospheric Perspective
-to build scale in paint strokes
-to create scaleable textures and grains
-to maximize realism
-to mimic camera lenses
-to paint painterly and rendered styles
-to emphasize scale with cues
-to utilize fill light on large assets
-to paint light direction into form
-to create immense atmo, depth and scale
-to build shapes conducive to appeal
-to reveal form using shadow shapes
-to paint atmospheric perspective
-to paint with active and passive color
-to build up a focal point
-to light a scene using an off screen light source
-to balance a design with shape and line
-to create rhythm/balance within your work
-to build a composition from line, values and temperatures
-to conceptualize ideas for an executive or director
-to compose a final "moment" with color and light
-to render complex shapes
-to retain vivid colors from rough to finish
-to add final touches using modes and PS adjustment layers
-to provide the best option for presentation
-to commit to an idea and carry it through
-to facilitate coherent technique throughout a piece